Saturday, March 15, 2014

Model Drawing 2, Week 9


TEN 2-MINUTE poses to warm up.

 We continued to warm up with TWO 2-MINUTE BLIND CONTOURS (the study to the far left), TWO 2-MINUTE SIGHTED CONTOURS (middle study), and THREE 3-MINUTE GESTURES, (which will be revisited in the next exercise).

I then demonstrated the topic for today:  coats, both fitted and large or oversized.  The important things to note here: silhouette, shape, contour line/line weight, ease, folds, shadow shapes, and textures.

Fitted coat demo:
The idea is that you still want to feel the figure's gesture and anatomy beneath the clothing.  In the above demo, I pointed out the ease, as well as the negative space between the legs, and the space between the legs and the coat, since this particular coat had a flaring skirt.  It is also important to edit the amount of folds, and to closely observe the undulation of the bottom hem.  It's not a straight line, but it would be easier to lay in the hem with the correct perspective with a straight line, then draw the undulations over said straight line.  I always begin with a "gesture drawing" of the coat over the figure, so I can plan it out before I dive in with finished line work.

We then completed THREE 7-MINUTE poses with a fitted coat, both closed as well as open.  This was done over the previous THREE 3-MINUTE gestures.

Student work:

Next I demonstrated an over-sized coat:
Again, the key here is to lay in the figure first, then the gesture of the coat, focusing on the silhouette.  Note how much more ease there is versus the fitted coat.  Another thing Miguel pointed out later is to draw the coat much bigger than it actually is towards the bottom, in essence flaring it out a bit, and increasing the ease towards the thighs.  We'll go over that again next class.

Note how much more ease Miguel has placed between the left thigh and the coat, he's flared it out much more than what was really there, driving home the idea of a LARGE COAT.

We then completed the same exercise as before, but with a Large coat.  So:  THREE 3-MINUTE GESTURES, WITH THREE 7-MINUTE COAT STUDIES OVER THEM.

Next, we went over the three primary textures of the day:  Herringbone, Hounds-tooth, and Tweed.


Note the grid patterns to we lay in for both the Hounds-tooth and Herringbone.  This grid will follow the contours of the body/coat.  Tweed is kind of a tough cookie to get right, since it's mostly a tactile texture, meaning you can feel it moreso than see it.  However the texture we figured out as a class is to the right, next to the Herringbone.  It's got a smudge-y type of feel to it, with a few highlights laid in and wiped out with white pastel.

Above demos are for Herringbone, Tweed, and Hounds-tooth.  Note that the Herringbone and Tweed textures are half and half on the coat.   The coat is not really half and half, we used the model's coat that did not have any such texture, and we applied the textures ourselves.

 TWO 20-MINUTE studies, focusing on light rendering and textures.  Render both the figure and the coat, then lay in Hounds-tooth on one coat, and half-and-half Herringbone and Tweed on the other.
Student work:


This last study was a quick 10-MINUTE study of a miscellaneous texture.



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